weight - $b2->weight;')); return bueditor_sprite_buttons($buttons, $editor->iconpath); } elseif (isset($editor->eid) && $editor->eid > 0) { return bueditor_sprite_editor($editor); } return ''; } /** * Create an icon sprite for an editor. */ function bueditor_sprite_editor($editor) { return bueditor_sprite_buttons(bueditor_buttons($editor->eid), $editor->iconpath); } /** * Create an icon sprite for a set of buttons. */ function bueditor_sprite_buttons($buttons, $iconpath) { $icons = array(); $iconpath = bueditor_path_tr($iconpath); foreach ($buttons as $button) { if (substr($button->title, 0, 4) != 'tpl:' && preg_match('/\.(png|gif|jpg)$/', $button->icon)) { $icons[] = $iconpath . '/' . $button->icon; } } return bueditor_sprite_icons($icons); } /** * Create an icon sprite for a set of icons. */ function bueditor_sprite_icons($icons) { if (image_get_toolkit() != 'gd' || empty($icons) || ($total = count($icons)) < 2) { return ''; } //Image properties of the first one in the list will be the reference for the sprite $first_icon = $icons[0]; $sprite = new stdClass(); $sprite->dir = bueditor_sprites_dir(); $sprite->name = 'sprite_' . md5(implode(' ', $icons)) . substr($first_icon, strrpos($first_icon, '.')); $sprite->source = $sprite->dir . '/' . $sprite->name; if (file_exists($sprite->source)) { return $sprite->name; } if (!file_prepare_directory($sprite->dir, 1) || !($icon = image_load($first_icon, 'gd'))) { return ''; } //set fixed icon dimensions $icon_width = $icon->info['width']; $icon_height = $icon->info['height']; //set sprite dimensions based on the number of icons $sprite->info = $icon->info; $sprite->toolkit = $icon->toolkit; $sprite->info['width'] = $icon_width * $total; $sprite->resource = image_gd_create_tmp($icon, $sprite->info['width'], $sprite->info['height']); //copy first icon imagecopy($sprite->resource, $icon->resource, 0, 0, 0, 0, $icon_width, $icon_height); imagedestroy($icon->resource); //copy the rest for ($i = 1; $i < $total; $i++) { if ($icon = image_load($icons[$i], 'gd')) { imagecopy($sprite->resource, $icon->resource, $i * $icon_width, 0, 0, 0, $icon_width, $icon_height); imagedestroy($icon->resource); } } //save sprite to file $result = image_save($sprite); imagedestroy($sprite->resource); return $result ? $sprite->name : ''; }